Indonesia’s game industry is growing rapidly, powered by a large domestic player base and a relatively young population. The Ministry of Communication and Digital Affairs (MOCD) estimated that there were 174.1 million gamers in 2021, potentially increasing to 192.1 million by 2025.1 Industry revenue exceeded US$1.74 billion in 2020 and was expected to reach US$2.5 billion in 2025.

To unlock the Indonesian game industry’s potential and strengthen protection for underage gamers, in 2024 the government enacted Presidential Regulation No. 19 of 2024 on Accelerating Development of the National Gaming Industry (PR 19/2024)2 and MOCD Regulation No. 2 of 2024 on Game Classification (MOCD Regulation 2/2024).3

With MOCD Regulation 2/2024 now in effect, our overview of Indonesia’s current regulatory landscape for the game industry follows.

Foreign direct investment 

Game developer and game publisher lines of business are fully open for foreign investment. This means that game developers and publishers can be up to 100% foreign-owned, offering opportunities for international studios and potential investors.

Key business licence

Small-scale and medium-scale game developers and publishers are considered medium-low risk, requiring only a Business Identification Number (NIB) and a standard self-assessment certificate.

Large-scale game developers and publishers are considered medium-high risk, requiring an NIB and a standard certificate verified by the MOCD. Foreign-owned entities all fall under this category.

Since game developers and publishers are not categorised as high-risk, they are not subject to the more extensive requirements under Indonesia’s licensing framework.

Private ESO registration

Game publishers are categorised as Private Electronic System Providers (Private ESOs) and are therefore required to obtain a Private ESO registration certificate issued by the MOCD. The Private ESO registration requirements have been in place for some years and also apply to providers of other electronic systems including website platforms, social media and internet-based applications.

For foreign entities, Private ESO registration requires additional information to be provided, such as the number of users of the registered electronic system (ie users of the published game) in Indonesia, the certificate of incorporation, and the value of transactions originating from Indonesia.

Indonesian Game Rating System (IGRS)

MOCD Regulation 2/2024, which came into effect on 24 January 2026, introduced a significant compliance requirement that all games advertised, distributed and/or accessible to users in Indonesia must obtain an IGRS rating. The January 2026 deadline also applies to games already accessible in Indonesia.

The IGRS framework was developed in collaboration with the International Age Rating Coalition (IARC) to align domestic game rating standards with internationally recognised age rating standards. The alignment also takes into account Indonesian cultural norms and values, ensuring contextually appropriate age classifications for the local market.

The MOCD launched the IGRS website in October 2025 as a place where game publishers can obtain an IGRS rating for their games by completing a self-assessment. The self-assessed IGRS rating, which may be subject to further verification by the MOCD, must be clearly displayed on the game description, packaging and advertising.


Other content suitability regulations

Other Indonesian regulations relevant to content suitability should also be taken into account when developing, publishing and marketing games in Indonesia, including the following:

  • GR 17/2025 (locally known as PP Tunas),4 which is expected to take effect as early as March 2026 or at the latest by March 2027, requires private ESOs to set a minimum age limit for users (starting from 3 years old), adhere to the age suitability thresholds offered by the ESO and obtain parent or guardian consent for children under 17 years old. The age ranges for content suitability under PP Tunas differ slightly from the IGRS ratings (3 to 5, 6 to 9, 10 to 12, 13 to 15, and 16 to 17 years of age) – please see our June 2025 article titled “New Regulation Strengthens Online Safety for Children” for more details.
  • The Electronic Information and Transactions Law5 prohibits distribution of electronic information or documents that have pornographic content, gambling content, morally indecent content or false or misleading information, or that incite public hatred.
  • The New Criminal Code6 prohibits gambling content, moral indecency (including pornography), blasphemy towards acknowledged religions, banned political ideology, and violations of public morality.
  • The Anti-pornography Law7 generally prohibits the production, distribution or use of pornography, which is broadly defined as “any obscenity violating public morality norms.”

Outlook

Two years after the issuance of PR 19/2024, Indonesia’s regulatory framework for the game industry remains open to new business actors. Industry players should, however, monitor implementation of other upcoming key features introduced by PR 19/2024 such as local partnership obligations and local content requirements, as they will influence how foreign businesses can enter and operate in the Indonesian game industry.

The recent rollout of the IGRS rating system, combined with various content suitability regulations, may present challenges for game developers and publishers in Indonesia as they endeavour to comply.

With multiple regulations to consider in preparing a compliance strategy, consistent application of the IGRS ratings should benefit Indonesia’s game industry in the longer term, ensuring greater clarity and standardisation.

Existing business players should level up to comply with the new rules under the IGRS framework and GR 17/2025. Meanwhile, new market entrants can take advantage of an accessible Indonesian game industry while staying alert for any policy updates that change the game industry rules.

(Trainee Kenley Wijaya assisted the authors in preparing this article.)
 

1. Presidential Regulation No. 19 of 2024 on Accelerating Development of the National Gaming Industry (PR 19/2024)
2. Considerations of PR 19/2024
3. Considerations of MOCD Regulation No. 2 of 2024 on Game Classification (MOCD Regulation 2/2024)
4. Government Regulation No. 17 of 2025 on Electronic System Administration and Child Protection (GR 17/2025, known locally as PP Tunas)
5. Law No. 11 of 2007 as lastly amended by Law No. 1 of 2024 on Electronic Information and Transactions
6. Law No. 1 of 2023 as amended by Law No. 1 of 2026 on the Indonesian Criminal Code
7. Law No. 44 of 2008 on Pornography.


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